Vehicle & Mech Design
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Lighting & Color Key for Production
Next Registration Begins: May 8th, 2013
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Intro to Perspective
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 1
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 2
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing
Next Registration Begins: June 17th, 2013
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Principles of Design Process
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing: Hands/Feet/Head/Composition
Next Registration Begins: June 17th, 2013
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Fundamentals of Character Design
Next Registration Begins: June 17th, 2013
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Digital Painting 1
Next Registration Begins: June 17th, 2013
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The Art of Color and Light
Next Registration Begins: June 17th, 2013
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Intro to Character and Creature Design
Next Registration Begins: June 17th, 2013
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Character Design for Animation
Next Registration Begins: June 17th, 2013
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Storyboarding for Animation
Next Registration Begins: June 17th, 2013
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Fundamentals of Architecture Design
Next Registration Begins: June 17th, 2013
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Environment Sketching
Next Registration Begins: June 17th, 2013
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Environment Sketching for Production
Next Registration Begins: June 17th, 2013
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Fundamentals for Creative Environment Design
Next Registration Begins: June 17th, 2013
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Environment Design 1
Next Registration Begins: June 17th, 2013
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Environment Design 2
Next Registration Begins: June 17th, 2013
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Vehicle & Mech Design
Next Registration Begins: June 17th, 2013
This class is now filled to capacity. If you have any questions, please email us at registration@cgmwonline.com
-CGMA "Become a Better Artist"
Paul Christopher has worked as a freelance concept artist on many blockbusters over the last few years including The Hunger Games, Green Lantern, The Amazing Spiderman, John Carter of Mars, Sucker Punch and Inception to name only a few movies and the video game, Guild Wars. He recently focused on video games production working freelance for Respawn Entertainment and Insomniac Games.
Master class
Vehicle & Mech Design
- Dates:
- April 20th - June 17th, 2013 + 1 extra week for content review
- Fees:
- $599
- Pre-reqs:
- Dynamic Sketching 2 and Environment Sketching or good drawing foundation and understanding of perspective.
- Materials:
- Photoshop, pencils, pens, markers
- Course Description:
In this class, Paul will show you the benefits of ideation sketching, perspective, visual language, and design intent. Focusing on the fundamentals of drawing and design, Paul will provide you with a process to deliver stronger designs using established concept design processes. Subjects will include: developing design themes, thumbnails, visual vocabulary, and believability applied to literal and fantastical subjects), materials, lighting, and presentation.
Weekly individual feedback format: video critique.
- Course Outline
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Click to view
- Week 1: Concept Design Process:
• designing a concept ship
• design fundamentals
• reference gathering - Week 2: Apply Design Language:
• thumbnails - Week 3: Analysis of Students' Assignments:
• emphasis on reference, perspective, form - Week 4: Funneling design intentions to maximize your finished result
- Week 5: Vehicle Design:
• The properties of a good vehicle concept - Week 6: Finishing Vehicles:
• Review of students' vehicle concepts - Week 7: Mech Design
- Week 8: Finishing Mechs:
• Review of students’ mech concepts
- Week 1: Concept Design Process:
Michael Hampton
Mike Hernandez
James Paick
Peter Han
Björn Hurri
Jason Scheier
Derek Kosol
David Colman
Ryan Lang
Eric Ryan
Nate Wragg
Steven MacLeod
Alex Ruiz
Philip Dimitriadis
Armand Serrano