Intro to Character and Creature Design
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Lighting & Color Key for Production
Next Registration Begins: May 8th, 2013
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Intro to Perspective
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 1
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 2
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing
Next Registration Begins: June 17th, 2013
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Principles of Design Process
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing: Hands/Feet/Head/Composition
Next Registration Begins: June 17th, 2013
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Fundamentals of Character Design
Next Registration Begins: June 17th, 2013
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Digital Painting 1
Next Registration Begins: June 17th, 2013
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The Art of Color and Light
Next Registration Begins: June 17th, 2013
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Intro to Character and Creature Design
Next Registration Begins: June 17th, 2013
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Character Design for Animation
Next Registration Begins: June 17th, 2013
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Storyboarding for Animation
Next Registration Begins: June 17th, 2013
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Fundamentals of Architecture Design
Next Registration Begins: June 17th, 2013
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Environment Sketching
Next Registration Begins: June 17th, 2013
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Environment Sketching for Production
Next Registration Begins: June 17th, 2013
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Fundamentals for Creative Environment Design
Next Registration Begins: June 17th, 2013
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Environment Design 1
Next Registration Begins: June 17th, 2013
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Environment Design 2
Next Registration Begins: June 17th, 2013
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Vehicle & Mech Design
Next Registration Begins: June 17th, 2013
This class is now filled to capacity. If you have any questions, please email us at registration@cgmwonline.com
-CGMA "Become a Better Artist"
Eric Ryan is a concept artist with over 7 years experience in both the film and video game industry. Using solid art technique and a strong knowledge of creature anatomy, Eric creates images that are at the same time fantastic and believable.
Master class
Intro to Character and Creature Design
- Dates:
- April 23rd - June 20th, 2013 + 1 extra week for content review
- Fees:
- $599
- Pre-reqs:
- Analytical Figure Drawing 1 and 2.
- Materials:
- Able computer, photoshop (any), wacom tablet or equivalent
- Course Description:
Eric will be introducing students to the fundamental ideas behind character and creature design through the creation of unique thumbnails and rough studies. This class will focus on the beginning essentials of how to come up with original and well thought out rough images in a short time frame. The class covers character and creature design basics like unique thumbnailing, the creating studies, tonal layout, construction and anatomy, costuming, posing, and basic lighting techniques.
Weekly individual feedback format: video critique.
- Course Outline
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Click to view
- Week 1 (Character): Learning how to create quick and unique rough drawings in the creation of a humanoid character. Exploring tonal layout, silhouette and studies.
- Week 2 (Character): Learning how to create rough head/ bust studies. Exploring quick variations.
- Week 3 (Character): Learning how to make rough, full-body paintings, by pushing and pulling forms. Exploring posing, 2nd read detail. Posing.
- Week 4 (Character): Learning basic lighting techniques. 3 point lighting and material indication.
- Week 5 (Creature): Learning how to create quick and unique rough drawings in the creation of a non-humanoid creature. Exploring tonal layout, silhouette and studies.
- Week 6 (Creature): Learning how to create rough head/ bust studies. Exploring quick variations.
- Week 7 (Creature): Learning how to make rough, full-body paintings, by pushing and pulling forms. Exploring posing, 2nd read detail. Posing.
- Week 8 (Creature): Learning basic lighting techniques. 3 point lighting and material indication.
Michael Hampton
Mike Hernandez
James Paick
Peter Han
Björn Hurri
Jason Scheier
Derek Kosol
David Colman
Ryan Lang
Nate Wragg
Steven MacLeod
Alex Ruiz
Philip Dimitriadis
Armand Serrano
Paul Christopher