Fundamentals of Character Design
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Lighting & Color Key for Production
Next Registration Begins: May 8th, 2013
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Intro to Perspective
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 1
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 2
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing
Next Registration Begins: June 17th, 2013
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Principles of Design Process
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing: Hands/Feet/Head/Composition
Next Registration Begins: June 17th, 2013
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Fundamentals of Character Design
Next Registration Begins: June 17th, 2013
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Digital Painting 1
Next Registration Begins: June 17th, 2013
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The Art of Color and Light
Next Registration Begins: June 17th, 2013
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Intro to Character and Creature Design
Next Registration Begins: June 17th, 2013
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Character Design for Animation
Next Registration Begins: June 17th, 2013
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Storyboarding for Animation
Next Registration Begins: June 17th, 2013
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Fundamentals of Architecture Design
Next Registration Begins: June 17th, 2013
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Environment Sketching
Next Registration Begins: June 17th, 2013
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Environment Sketching for Production
Next Registration Begins: June 17th, 2013
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Fundamentals for Creative Environment Design
Next Registration Begins: June 17th, 2013
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Environment Design 1
Next Registration Begins: June 17th, 2013
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Environment Design 2
Next Registration Begins: June 17th, 2013
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Vehicle & Mech Design
Next Registration Begins: June 17th, 2013
This class is now filled to capacity. If you have any questions, please email us at registration@cgmwonline.com
-CGMA "Become a Better Artist"
David Colman is a Visual Development Artist and Concept designer currently living in Burbank, California. David Colman is an illustrator who has been working in the animation industry for 10 years as an Emmy winning character designer, development artist, story artist and currently an art director at Hasbro Animation Studios.
Master class
Fundamentals of Character Design
- Dates:
- April 23rd - June 20th, 2013 + 1 extra week for content review
- Fees:
- $599
- Pre-reqs:
- Analytical Figure Drawing or a good command of form, perspective, and anatomy.
- Materials:
- sketchbook (6x9 or bigger) / pencils (at least 3 different mediums ex:ballpoint pen, red Col erase pencils, black brushes) and/or a wacom tablet, Scanner or Camera to scan or photograph homework assignments
- Course Description:
Fundamentals of Character Design focuses on the general elements and principles used by professional artists in order to create successful artistic images. Students will learn necessary terms and explore strategies when approaching a composition. Topics include Form, function, space, line, color, shape, texture and value, through art studies and lectures. Students will utilize these techniques in practice and learn to develop a design with a clear purpose in mind.
Weekly individual feedback format: video critique.
- Course Outline
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Click to view
- Week 1: What is Design? Definition of Design and explanation of the importance of Fundamentals: You must know the real in order to cartoon it. Lecture on Old World Design and Contemporary Design. What good design is and storytelling in design.
- Week 2: Design from Life. In the world of design we don’t just draw it, we design it. Art imitates life so it’s important to understand the process of abstraction. Importance of observing, digesting and understanding before designing.
- Week 3: Visual Association. Understanding shapes and their implication. What shape is best for your character? Lesson on shapes meaning, visual language to get a design that supports a story.
- Week 4: Character Personality: Drawing from within. Importance of posing versus facial expression.
- Week 5: Creating Form within Abstract Shapes. Tools to create form within graphic abstract shapes.
- Week 6: Design details and Shape Breakdown. From fur to faces, costume to patterns, designing every element of your character and not just drawing it. Breaking up your character shape from macro to micro while being design conscious.
- Week 7: Appeal and how to achieve it. Understanding what makes a design appealing. Importance of good silhouette and its direct relationship to appeal.
- Week 8: Character Staging and Setup. Putting your character in a setting to tell their story adds to their narrative. Use of posing, camera placement, spacing, lighting,composition.
Michael Hampton
Mike Hernandez
James Paick
Peter Han
Björn Hurri
Jason Scheier
Derek Kosol
Ryan Lang
Eric Ryan
Nate Wragg
Steven MacLeod
Alex Ruiz
Philip Dimitriadis
Armand Serrano
Paul Christopher