- Foundation/Design Program
- Environment Design Program
- Character Design Program
Foundation/Design Program 12 Classes
In order to establish and maintain a career in Entertainment Design, an artist first needs to have a solid understanding of the field's core principles, tools, and techniques. CGMA's Foundation Design Program was created
The Foundation Design Program at CGMA combines over ten distinct disciplines- ranging from Intro to Perspective and Dynamic Sketching, to the Fundamentals of Character Design and Digital Rendering Techniques -into a single comprehensive learning experience. And after taking all twelve of the foundation classes- and successfully completing the ten most advanced of them -students will be granted a Certificate of Completion.
If you decide not to participate of the **program, you can still customize your education and take only the classes which will better suit your artistic goals. The method of payment for our programs or individualized selections is the same: you pay per term at the time of registration.
*Portfolio class is subject to mandatory pre-requisites. Please contact CGMA for more information.
**CGMA reserves the right of substituting classes with others of similar content within the programs at any time.
Coming soon CGMA will be offering a Character Design Track.
Curriculum
Expand all- Term 1
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Intro to Perspective
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Dynamic Sketching 1
- Term 2
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Dynamic Sketching 2
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Analytical Figure Drawing
- Term 3
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Principles of Design Process
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Digital Painting 1
- Term 4
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Environment Sketching
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Animal Drawing
Animal drawing emphasizes on developing an understanding of the anatomy of wildlife and domestic animals. Students will learn to construct quadruped skeletons as well as rendering fur and reptilian skin.…
- Term 5
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Fundamentals of Character Design
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The Art of Color and Light
- Term 6
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Digital Rendering Techniques
This is a focus class: 4 week-long class + 1 week for content review. Continuing from Digital Painting, Digital Rendering Techniques moves beyond the basic use Photoshop application, and integrates a higher…
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Portfolio Development
This course will consist of working directly with art directors and senior concept artists from different studios to help students choose a direction for pursuing a focused track. In order to enroll in…
INSTRUCTORS
MASTER CLASSES
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Lighting & Color Key for Production
Next Registration Begins: May 8th, 2013
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Intro to Perspective
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 1
Next Registration Begins: June 17th, 2013
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Dynamic Sketching 2
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing
Next Registration Begins: June 17th, 2013
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Principles of Design Process
Next Registration Begins: June 17th, 2013
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Analytical Figure Drawing: Hands/Feet/Head/Composition
Next Registration Begins: June 17th, 2013
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Fundamentals of Character Design
Next Registration Begins: June 17th, 2013
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Digital Painting 1
Next Registration Begins: June 17th, 2013
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The Art of Color and Light
Next Registration Begins: June 17th, 2013
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Intro to Character and Creature Design
Next Registration Begins: June 17th, 2013
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Character Design for Animation
Next Registration Begins: June 17th, 2013
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Storyboarding for Animation
Next Registration Begins: June 17th, 2013
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Fundamentals of Architecture Design
Next Registration Begins: June 17th, 2013
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Environment Sketching
Next Registration Begins: June 17th, 2013
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Environment Sketching for Production
Next Registration Begins: June 17th, 2013
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Fundamentals for Creative Environment Design
Next Registration Begins: June 17th, 2013
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Environment Design 1
Next Registration Begins: June 17th, 2013
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Environment Design 2
Next Registration Begins: June 17th, 2013
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Vehicle & Mech Design
Next Registration Begins: June 17th, 2013
Michael Hampton
Mike Hernandez
James Paick
Peter Han
Björn Hurri
Jason Scheier
Derek Kosol
David Colman
Ryan Lang
Eric Ryan
Nate Wragg
Steven MacLeod
Alex Ruiz
Philip Dimitriadis
Armand Serrano
Paul Christopher